Check out our Escape Room Adventures below. All of our games are custom, made from scratch experiences along with the special effects used to produce them! This means your experiences here will not be found anywhere else.

These games are replaced with new experiences throughout the year so we hope to see you soon!

Clocktower Heist

(Recommended 4-6 players, 8 max capacity)

While working in Paris in 1884, genius inventor and futurist Nikola Tesla finished plans on a machine that would allow a person to travel to any point and time within 100 years. The only limitation is that they would “bounce back” to the machine in exactly 60 minutes. When the plans were stolen he was distraught and left for the United States, unsure if he could ever replicate what had taken him years to complete.  

Those plans were stolen by a young woman, fueled by revenge and an obsession with time. Though she did not have the technical knowledge to understand the Geographical Organic Atom Transceiver, she had the mechanical skills needed to execute the plans. Once built in a special room within a giant clocktower, she began using it to quickly move around the city with her custom weapons to punish evildoers as the vigilante Clockwork Specter.

You have been hired by her nemesis, Lord Badgeye, to break into her hideout and find the plans to the GOAT. You only know two things about Clockwork Specter: she is incredibly crafty, and her hideout is likely rigged to detain enemies. The other crew caused an explosion across the city to draw her attention, but time will be short before she gets back and quickly eliminates you.

Disclaimer

Please understand that this room is our MOST DIFFICULT. We designed this room to be a challenge for those with experience; even having done just one other escape room makes a difference in success for the player. If no one in your party has done an escape room, we encourage you to try one of our other adventures first. We also strongly recommend no less than four members in your party.

There are two things that make this room challenging. The first is the puzzles themselves, which involve several skills such as lateral thinking, logic, pattern recognition, and basic math. The second thing is that the room is atmospheric and challenges you to work together. This is a heist, and as such the lighting is low and the light that is available will have to be shared via teamwork and cooperation.

The Dark Passage

(Recommended 4-6 players, 8 max capacity)

You recently inherited an urn from your grandfather, supposedly containing the ashes of an ancestor named Estaban Machuca. You were confused at first, but a letter written by your grandfather accompanied it, explaining in some detail why you were chosen. Apparently, your ancestor was a Spanish renaissance architect and had specific instruction for where he desired to be buried. Unfortunately, the family by then had moved across to the Americas and never returned to Spain to bury him. You decide to travel to Spain and complete the quest, recruiting a few others to make it a fun vacation. Arriving in the town, you find a place to stay and a tavern to have dinner. Tomorrow you head out into the countryside.

After you enter the last room at the end of a hallway and begin looking around, your friend trips in the darkness and falls into the door. It slams shut and you struggle but cannot seem to get it open, as though it had been designed to automatically seal. You take a breath, collect yourself, and begin to search the mausoleum. Surely, they must have left a way to open the door in the event of such an accident.

Things to Remember and to share with your group:

*Although this room is not scary, it does contain macabre themes and imagery that may be inappropriate for players under the age of 13.

*This room is dark, but is designed to be completed without need for a flashlight. You will be asked to place your phones in a lock box before entering.

*You will be locked in this room. There is an emergency button, but pushing it for any reason other than a true emergency will immediately end the game and no refund will be available.

Level X

(Recommended 4-6 players, 8 max capacity)

Communication Log: 707-H2

To: Command Central

From: RTA Leader “Tricky”

We successfully completed our mission in Dr. Jackson’s lab here at Facility 39 in the Antarctic. The Bionetic-Interfaced Aerosolized Macroremover was engaged, cleared the air of the contagion, and all personal were safe. Only minutes after, however, the nuclear alarm started going off and there is widespread panic across the entire 10-acre complex. I had a private conversation with Dr. Hartwell, and now the rest of the team is being briefed on the situation while I complete this communication. It seems there was a saboteur amongst the scientists who set us up as “Patsys” for their unauthorized actions in Level 10, which is nowhere on our schematics or any official government documents. We unwillingly caused a cascade failure across all security systems. I am bypassing the chain-of-command for now and authorizing a mission down to Level 10. If you do not hear back within the hour, please follow Protocol Jupiter and scrub the entire site, per Dr. Hartwell’s request.

Things to Remember and to share with your group:

THIS ROOM IS SPOOKY. It is not, however, a Haunted House or other “haunted attraction.” There are no live actors, and it is still an Escape Room Challenge with an immersive storyline.

THIS ROOM IS DARK. The game was designed for players to have to think about how to use the elements of the room to complete the puzzles and challenges. There are no flashlights, and before your session begins you will be required to place your Cell Phones in a lock box (which you will keep with you in the room, the key will stay safe).

YOU WILL BE LOCKED IN THIS ROOM. There is an emergency button, but pushing it for any reason other than a true emergency will immediately end the game and no refund will be available.

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