Check out our Escape Room Adventures below. All of our games are custom, made from scratch experiences along with the special effects used to produce them! This means your experiences here will not be found anywhere else.
These games are replaced with new experiences throughout the year so we hope to see you soon!
(Recommended 4-6 players, 8 max capacity)
Having returned to Princess Clara with the Amulet of Mari, only a few weeks rest are yours before being requested to once again brave Plum Forest. There lives in the dark a man who the citizens refer to as the Mad Wizard of Plum Forest. Leoka Darkad was exiled a generation ago, but the Prince believes he holds the formula to creating a candle that can repel trolls while it is burning.
What the Prince does not know is that the Mad Wizard was recently cursed by the Fairy Queen. He is now trapped in a magic mirror in his cabin until someone comes along who is cunning enough to rescue you him. The Prince may have very well sent you to do an impossible task but returning without the Mad Wizard is not an option. Will you be able to help him escape the magic mirror and return to the king with the formula, or will Plum Forest close in on you forever.
NOTE: This room is beginner friendly. Some of the challenges are difficult, but if you have never done an escape room this would be the perfect place to start!
(Recommended 4-6 players, 8 max capacity)
While working in Paris in 1884, genius inventor and futurist Nikola Tesla finished plans on a machine that would allow a person to travel to any point and time within 100 years. The only limitation is that they would “bounce back” to the machine in exactly 60 minutes. When the plans were stolen he was distraught and left for the United States, unsure if he could ever replicate what had taken him years to complete.
Those plans were stolen by a young woman, fueled by revenge and an obsession with time. Though she did not have the technical knowledge to understand the Geographical Organic Atom Transceiver, she had the mechanical skills needed to execute the plans. Once built in a special room within a giant clocktower, she began using it to quickly move around the city with her custom weapons to punish evildoers as the vigilante Clockwork Specter.
You have been hired by her nemesis, Lord Badgeye, to break into her hideout and find the plans to the GOAT. You only know two things about Clockwork Specter: she is incredibly crafty, and her hideout is likely rigged to detain enemies. The other crew caused an explosion across the city to draw her attention, but time will be short before she gets back and quickly eliminates you.
Please understand that this room is our MOST DIFFICULT. We designed this room to be a challenge for those with experience; even having done just one other escape room makes a difference in success for the player. If no one in your party has done an escape room, we encourage you to try one of our other adventures first. We also strongly recommend no less than four members in your party.
There are two things that make this room challenging. The first is the puzzles themselves, which involve several skills such as lateral thinking, logic, pattern recognition, and basic math. The second is that the room is atmospheric and challenges you to work together. This is a heist, and as such the lighting is low and the light that is available will have to be shared via teamwork and cooperation.
The Ritual: Return to Redstar
Difficulty level: Moderate
Your group, the Ghost Hunters of Shenandoah Travels was recently invited to investigate the RedStar Sanatorium. You used some special equipment in a room in the children’s wing to make contact with ZoZo, an entity that was trying to hold you hostage by mimicking a young girl named Claire. Your group managed to then make contact with Dr. Sandon, who helped you escape ZoZo’s clutches. All was ok, until you realized that a new member of the group had gone down to the boiler room to do a solo investigation about two hours ago and you haven’t heard from them since. When you went down to check on them you found the door locked, so you searched until you found a hidden entrance into the back of the room. You must rescue your team member and then work together to escape the room. Will your team escape the sanatorium for good, or will ZoZo claim your souls?
This is a paranormal investigation theme which contains loud sounds, jump scares (no live actors), very dark lighting, and some references to the underworld which may not be appropriate for children under 13 years of age. *Minimum of 3 players RECOMMENDED. One person will be chosen by the team to be the prisoner. The prisoner is only away from the team shortly (about ten minutes tops). They have one puzzle to solve on their own, then they get rescued, and then the whole team works together to escape the room. *At least one person must be able to crawl.